Sunday, October 15, 2017

Everything so far... Part 2

Hey guys,

Today I've been working on my YouTube Return schedule, which involves uploading, scheduling, and editing videos.
 
My biggest concern is being able to manage my time effectively. I have a major assignment due the week that I come back, and some videos cannot be prepared in advance. The videos that I refer to are my "I'm Back" video, which will be the first video that I make public, and the Ihasnotomato history video. For those who have been reading, the Ihasnotomato history video is the Ihasnochille history video. It's just that the channel name has changed.

The reason that I can't record the "I'm Back" video in advance is because I plan to discuss my YouTube career history. Because I am still uploading videos onto AIM Industries, I don't want to miss mentioning any changes in my "I'm Back" video. I don't know what to call the video, which is why I'm calling it "I'm Back" using quotation marks.

The reason that I can't have the Ihasnotomato history video ready in advance is pretty obvious. The channel is currently growing very quickly, and Ihasnotomato has told me that he will make a video celebrating 10,000 subscribers. I anticipate that he will reach this milestone before I return to my personal channels, so I will simply have to be as ready as possible. I don't want to make a second part if I can help it. If I did make a second part, it would not include any of the videos used in the first part.

Another video that I will be making on the day is the first Friday Night Fun (FNF) since February 2014. The reason that I won't make this video in advance is because I try to make every FNF video on the day that it is uploaded. This should be relatively easy, as I do very little editing in Friday Night Fun. I simply add the intro, slap all of the footage and voice recordings together, and make any small edits that I wish to before putting it up on the internet. Render time is usually quite short, despite how long the video is time-wise, because I render it in low quality (360p). I have had requests in the past for a HD render of the recording, so if such a thing is requested again I will be able to do it.

Good Game (YouTube Red)

I will continue my criticism of this, quite frankly, over-hyped YouTube Red show. Since my previous post, the show has finished. There were only six episodes, which is why the writers felt that they had to cram character establishment into the first two episodes. While this may have been the case, I still think that it could have been done less forcefully. The basic idea of each character was explained to us through dialogue, which is a lazy way of explaining what a person is like. I tweeted the blog post of my concerns using the appropriate hashtag, and was generally disappointed with the reception of the show. By this, I mean that I was disappointed that nobody noticed the problems that it had. The comments that people were making about the show were in praise of its Easter eggs, and bravery when it comes to the basic idea. When it comes to Easter eggs, you should only include them if you think that you have just shat out pure gold, and not because you think that it's a fun idea. My thoughts on the basic idea are not particularly critical. It's a generic idea for a gamer to create a show about gaming being mainstream and important in the greater world. Obviously, despite considering myself a gamer, I'm not a fan of the praise and support received by mainstream gaming. Despite my lack of interest in the idea, I don't hold it against the writers for going with the idea. I believe that any idea can be good if it is delivered well. For the most part, Good Game delivered well on its basic idea. However, the narrative that drove the basic idea was flawed. It felt like it had several little ideas that the writers had stringed together, but didn't explain well enough to draw me into the world of the show. It often felt self-contained and unrealistic. In some instances it did suggest that there was a bigger world outside of the team, characters, and environment that they tended to be in. Perhaps it was because most of the scenes were filmed inside rather than outside buildings. If it showed more shots of characters moving between outside and inside, with a view of the outside being shown, then the idea of the outside world would be better delivered.

By the time that the finale came around, the writers had managed to surprise me with interesting ideas and funny jokes. I would definitely consider giving the team behind Good Game a chance at making a second season. My belief is that they were bogged down in establishing characters and writing the first two episodes of this season, and they decided to refrain from fixing it.

That's all that I have to say.

See Ya!