Wednesday, September 21, 2016

Civ 5 Revolutions Mod Review

Hey guys,
For the past few days I've been playing the Revolutions Mod for Civ 5 by Gedemon. Gedemon is one of many popular modders for the game, and with his unique Revolutions mod he is clearly one of the more inspired developers.
Aside from my praise for Gedemon, I will outline a few things I've noticed about his mod.

Requirements:
Gods and Kings expansion

Problems:
Crashing around loading new turns. Get into the habit of saving every time something cool happens.

Gameplay:
My advice for playing the mod is that you should not try to expand your empire early.
  1. In my current playthrough as the Mayans on JFD's True Start Location Giant Earth map, the Iroquois expanded rapidly and are doomed to lose cities as they go. 
     Iroquois first revolution becomes briefly independent and then joins the Shoshone due to the large number of Shoshone people in the city.
     Mirrors the American Revolution: Both the Iroquois and the Shoshone could not sustain all of their cities and expand at the same time.
     Lake Simcoe: Revolted against the Iroquois and became independent. Then the independent city state could not keep its own people happy. So a second Revolution took place. I had gifted troops to the city state when it had Simcoe and Canandaigua Lake and even declared war on the Iroquois to help the new country expand, but clearly the revolution had its own plan.
     World Revolution: The city state of RESERVED, formed out of Ormus, had a sister Revolution in the Americas, so now there's some kind of Global Revolutionary Empire. Lenin would be proud.
     Confusing Revolution: Firstly there's the 'separatists' against the city of Lake Simcoe. Then there's the 'RESERVED separatists' against the Global Revolutionary Empire, known as RESERVED, thirdly there's the 'Iroquois separatists' against the Iroquois people. It's really confusing, but basically nobody likes the new regime.

     Hello from Ethiopia: I hadn't actually met Ethiopia yet, but I could tell things weren't going well for them when some of their rebels went to North America to stir up trouble. Incredible.

  2. I tried rapid expansion in an earlier attempt as the Mayans, which led to my chances of revolution in every city reaching 100%, but only my larger cities (about 6 population) could declare independence by capturing my city. This meant that I couldn't use any of my cities for anything once the chances of revolution got so high. I couldn't even build colosseums to counter the chances of revolution because it was happening in every city. 
 I love this mod and the only reason people are complaining is because they are expanding their empires too quickly and are not focusing on local happiness in each city.

Hope this helps.
See Ya!

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